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Tails of iron tips
Tails of iron tips











tails of iron tips tails of iron tips

When I ask about what influences helped shape the art style, Bennett tells me that the game’s environment artist is from the Czech Republic and as a result the art style has a ton of Czech influence. “We want our games to feel like a Grimm’s fairy tale, where we have this cute world but underneath there’s a dark and scary story,” says Bennett.

tails of iron tips

Environments and characters have a ton of detail, seriously feeling like you’re playing inside the pages of a Redwall book or a fairy tale, which is quite fitting given the menu design is that of a book, and Bennett tells me that’s what Odd Bug Studio was going for. The first thing to note is just how amazing the hand-drawn art style is. My preview session gave me a look at the game’s opening 40-ish minutes, with Tails of Irons’ Producer and Designer Jack Bennett riding shotgun, giving me tips and answering my questions whenever I had them. But during his ascension to the murine throne, Redgi’s kingdom is invaded by the ruthless Frog Clan, led by Greenwart, and Redgi must now restore the kingdom by sending the Frog Clan back from whence they came. Tails of Iron is a 2D RPG adventure from the Manchester-based Odd Bug Studio and publisher United Label, where players take control of Redgi, a young rat who is heir to the Rat Throne. So when I was offered the chance to preview Tails of Iron, one of my most anticipated titles of the year, I jumped at the opportunity to embarrass myself in front of the game’s developers. But if there’s any game of that ilk that could twist my arm and convince me to play it’s one with anthropomorphic animals. As a result, any mention of the terms ‘punishingly brutal’ or ‘Souls-like combat’ is enough to make me quiver in fear at the thought of the beating that awaits my pride. I’m a fairly impatient player at the best of times I go without upgrading for long periods and I prefer to attack at will rather than having a balanced diet of attack and defend. Not in the sense that I don’t like a challenge – my preferred difficulty setting is hard after all – but more that I’m not a fan of games that are hard by design, such as the praised Soulsborne games. Difficult video games have never really been my cup of tea.













Tails of iron tips