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However, citadels are much easier to defend than starbases, especially XL ones such as the Sotiyo, the only one that is capable of constructing supercapital ships. The construction time on supercapitals is very long and an occupied CSAA would have made a tempting strategic target for enemy alliances.
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To construct a supercarrier, a capital ship assembly array would have to have been anchored and deployed within a POS shield, inside a system where the owner holds sovereignty. Previously, a supercarrier was at its most vulnerable while under construction. While supercarriers have very high warp core strength, they can still be prevented from warping by interdiction bubbles, mobile warp disruption fields, warp disruption field generators, or simply a large enough number of conventional warp disruptors and warp scramblers. Supercarriers' defining offensive weapons are Heavy Fighters, which are very effective against structures, other capitals and large subcapitals like battleships, but they will have a hard time applying damage to anything smaller. When it is possible to effectively defend them (which typically requires a supercapital fleet available as backup and bringing in that fleet more difficult after the September 2019 cyno changes due to the necessity of an alt on standby with a Tech II ship for the purpose rather than having the module fit to the supercarrier), supercarriers can provide some of the highest income possible in NullSec by running combat anomalies for NPC kill bounties. These modules give suppercarriers the ability to apply electronic and capacitor warfare effects in an area of effect while at range. In addition to the massive damage Heavy Fighters offer, supercarriers are able to support their fleet through various types of Burst Projectors. Carriers and dreadnaughts fall quickly to a supercarrier, while a similar supercarrier or titan may take longer. With a large number of Heavy Fighter flights deployed, capital ships take a brutal assault when swarmed by them. Offensively, supercarriers are a powerful anti-capital ship asset. 10% bonus to Stasis Webification Burst Projector effectiveness.Minmatar Carrier bonuses (per skill level): Gallente Carrier bonuses (per skill level): 20% bonus to Afterburner velocity bonus.5% bonus to Fighter weapon explosion radius and explosion velocityĬaldari Carrier bonuses (per skill level):.2% bonus to Shield Command and Skirmish Command burst strength and duration.5% reduction in Target Illumination Burst Projector cycle time.2% bonus to Armored Command and Skirmish Command burst strength and duration.5% reduction in Sensor Dampening Burst Projector cycle time.2% bonus to Shield Command and Information Command burst strength and duration.5% reduction in ECM Jammer Burst Projector cycle time.2% bonus to Armored Command and Information Command burst strength and duration.5% reduction in Weapon Disruption Burst Projector cycle time.The following benefits are listed by race, based on the pilot's racial Carrier skill: In addition, supercarriers are role-specific by the race in which they belong. Can deploy 5 flights of fighters (2 more than regular carriers), and are the only class of ship that can launch Heavy Fighters.All supercarriers have definitive bonuses that allow them to fulfill their designated roles:
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