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False hydra dnd
False hydra dnd













false hydra dnd

I would start it at Small size (2 feet tall), and every time it eats a person it grows a foot in height.

false hydra dnd

If you want the power level of the false hydra to scale up, use the base ability scores of the hydra (MM 190), but the hydra starts at 3d12+15, or 33, HP, and gains another 2d12+10 for each head it has, and it has a proficiency bonus of 1, +1 for each head it has. Maybe once they start looking for the hydra, or they realize that there is a song happening, they might be able to Wisdom save (DC 20) to negate the effect for a short period of time (a minute?), or Counterspell as if the effect were a 7th level spell, again for a short period of time. I would say just use the stats for a hydra, with the song being an effect that constantly works (no save) unless the PC is immune to being charmed. Soemthing else to consider a fully-grown Hydra in a large enough town might control its slaves in such a way as to force them to reproduce so it has an indefinite food supply, essentially turning the people under its control into cattle. The host would still dig into the earth under the city and sacrifice itself to the young Hydra) (An alternative to the seedling idea would be that the extra heads that grow become detached and a host carries it to the new town. A fully-grown false hydra can produce up to 6 offspring in this way.

false hydra dnd

The seedling feeds off of the host's body as it grows until it matures enough to start singing for itself, starting the cycle anew. The seedling within it maintains the power over the host's mind, and the host seeks out sewers or caves beneath the city, digging down into the earth where it curls up and waits to die. Also, False Hydras manifesting from lies seems rather nebulous to me as well, so I came up with a slight variation on the beast that addresses both of those issues.Īn alternative "end-game" for the false hydra could be that they plant a "seedling" inside of a mind-slave and send that mind-slave to a new city. This is fantastic! The only issues I have is the hydra getting dug up and carried to a new city.















False hydra dnd